Minesweeper Patterns: The Shapes That Solve Boards
A Minesweeper pattern is a small group of numbers that always means the same thing, so you can mark mines and open cells without recounting. This guide covers the patterns worth memorizing, each with a diagram that shows which cells are mines, which are safe, and why.
How to read the diagrams
A digit is an opened cell, # is a covered cell the numbers cannot settle yet, F is a flag, m is a mine the numbers prove, and s is a cell they prove safe. The m and s marks are the answer; in the game those cells would still be covered. Each digit counts the mines among its up to eight neighbors. If that still takes effort, read what the numbers mean first.
Unless a caption says otherwise, the left, right and bottom edges of a picture are walls: nothing hides beyond them. Classic boards have real walls. Minesweeper Worlds Online has no outer wall because the map is infinite, but a straight border of opened cells works the same way, since no mine can sit in an opened cell. So these shapes can show up along the edge of any area you have cleared.
Each pattern is a comparison between two or three numbers. If you forget one, rebuild it from the reasoning in its caption instead of memorizing it.
1-1: the corner rule
Start with the smallest pattern. Two 1s sit side by side in a wall corner. The left 1 touches only two covered cells, so exactly one of those two is a mine.
The rule underneath is wider than the corner. When one number's covered cells all sit inside a second number's covered cells, and both numbers are equal, every extra cell the second number touches is safe. A 1-1 is the usual case, but 2-2 and 3-3 work the same way.
1-2: the extra cell is a mine
Put a 2 beside the 1 and the comparison flips. The 2 touches every covered cell the 1 touches, plus one more. The 1 already accounts for one mine, so the 2 needs exactly one more, and the only place for it is the extra cell.
The general form: when the smaller number's covered cells all sit inside the larger number's, and the larger minus the smaller equals the count of extra covered cells, every extra cell is a mine. The 1-1 rule is the same comparison with a difference of zero.
1-2-1 and 1-2-2-1: mines go where the big numbers point
1-2-1
Three numbers in a row along a straight border, reading 1, 2, 1, are one of the most reliable patterns. The mines sit above the two 1s, and the cell above the 2 is safe.
1-2-2-1
Stretch the idea by one more number and the mines move under the middle: the cells above the two 2s are mines, and the cells above the two 1s are safe. In open ground, the covered cell just outside each 1 is safe too.
Chains: one safe cell feeds the next number
Patterns rarely finish a row alone. The habit that clears boards is to take the one cell you can prove, then re-read every number that touches it.
Not every row of 1s chains. Three 1s in open ground, with covered cells 1 to 5 above them and the 1s under cells 2, 3 and 4, fit three layouts: one mine in cell 3, mines in cells 2 and 5, or mines in cells 1 and 4. Treat that as unsettled and look for a number elsewhere that touches only some of those cells.
Reduction: subtract the mines you already know
Most real boards do not show clean patterns. A number looks too big because it is counting mines you have already found. Subtract those mines, whether flagged or proven, and the number shrinks into a smaller pattern you recognize.
Make this a habit before comparing any two numbers: subtract known mines from each, then look for 1-1, 1-2 or 1-2-1 in what is left. Flags make the subtraction visible on screen, so see flags and chording for when placing them pays off.
Holes and gaps
A covered cell with no covered neighbors is a mine. Every opened cell around it is a number, since a zero would have opened it, and the hole is the only covered cell any of those numbers can count.
A gap is a hole stretched into a short row. Start at the ends, where a number touches only one covered cell, then spend the middle numbers on what the ends have shown you.
Practice patterns on the infinite map
Patterns stick when you meet them on live boards. In Minesweeper Worlds Online, every area you clear leaves borders of numbers to read. A good routine:
- Open the game from the play page, zoom in until you can see single cells, and pick one border of opened cells.
- Find a row of numbers along it and name the pattern: 1-1, 1-2, 1-2-1. Check it by counting each number's neighbors before you act.
- Flag the mines you proved. On a mouse, right-click or hold the left button; on touch, long-press, or switch to Flag mode with the button in the top bar.
- Tap or left-click a number whose flags match its value to chord the rest of its neighbors open. A misplaced flag opens a hidden mine, so chord only when you are sure.
A misread costs you one area, not the world. When you hit a mine, only that area locks, and you can restore it with a free restore when one is available, or by watching a short ad in the app. In the Shared World, cells that other players open appear on your map too, and they work like any opened cells in your patterns.
When no pattern applies and the numbers run out, that is a different problem. Read how to avoid guessing for what to do then.
Ready to try it?
Open your first cell in seconds. No sign-up, no download.
Play Minesweeper nowPlay anywhere. The mobile apps are free and include the same Shared World as the web version, so you dig alongside the same players.